Devlogs
Week 1 Dev Log: Sep. 20 - Sep. 24
Dates: Sep. 20 - Sep 24
Decisions:
- Developed initial idea for the game
- Finalised idea on core mechanics
- Jump / Movement
- Collecting letters
- Spelling words to spawn objects
- Decided on general backstory / concept for the game
Obstacles / Things to Consider:
- General Theme
- How are we going to want the game / assets to look
- Are intro puzzles accessible enough for a tutorial level?
- Hit detection
- Did not work with some assets, need to fix soon
- How to design future levels? Concerns about the variety of words?
Progress:
- Implemented rough initial build in game jam on saturday with core mechanics
- Can collect letters
- Can spell words to spawn limited objects
- Can solve initial puzzle to squash bug
- Incorporated a variety of different visual assets
- pencil character
- spider enemy
- collectible letters
- Incorporated different music / sound effects
- Included general theme while playing
- Included sound effects for bug squash and letter collecting
Screenshots (Current Game State):
Next Steps:
- Determine what can be used from the game jam for this level
- Decide on a consistent theme and modify / create new assets (sound / art)
- Texture more portions of the level (i.e. walls/floors)
- Develop ideas for other levels / expanding current level
- Re-haul inventory system for letters
- Find a way to show “where a puzzle is”
- Restrict word length of puzzle answers and extend assets (to allow for more creative freedom for players)
- Implement controller movement