Posted October 02, 2023 by DomJoi
#adult #erotic #nsfw #nsfw-game #unreal-engine #femdom
This is the biggest change to the game engine (meaning decision engine etc.) itself. Before that each task was static. Once sent it waited for the user to finish/input. Also, it was quite problematic as each task needed a lot of info packed at once, and decoding them was problematic and inflexible. With event queue, I'm able to make the game backend simpler, more responsive, and just better. Now each change to the game like position change, light change, or text change is a simple "command" sent to the event queue with details (if needed). It made my life much simpler. It will allow the creation of timed tasks/time test tasks etc.
With more than 100 names and combinations :). Now each domname is properly handled :). Before this change each name had:
For example Boss populated names array with (Rize is default Name for you DomJoi):
Now each name is properly handled, for example, Dommy will use the following:
You can also enable multiple dom names (will use all names that are enabled during session).