Posted September 26, 2023 by SunnyChowTheGuy
The final aspect to address is the game objects. Due to the GameBoy's lack of hardware scaling support, I had to draw them in multiple sizes. (PS: Simply scaling them in Photoshop is not advisable for pixel art.) The movement is 2D linear to minimize calculations.
And that's how I created the visual aspect of the second mini-game in Kaiju Kai Kai. I hope my experimentation proves helpful to you in creating something entertaining with GB Studio in the future.