Devlogs
RatAttack - lame jam
day 1 :
day 2 :
- day of BIG prolems with github/plastic SCM. Lost a lot of time.
- Finished the city spritesheet and made the tile grids/palettes and all the environment in the engine. Had to go ack and forth between unity and procreate a couple of time (mainly for the streets and pavements, wich are tricky).
- Collision with the buildings + collision limits
- Made an AI for the baby rats (first considered pathfinding, but in the end I settled on a patrol-type behaviour between waypoints). Had an issue with arrays: rats got stuck on the first waypoint.
- ccholin continued working on the rat tail/trail with better success, but the tail still retracts every couple seconds.
- Added ambiant sound.
day 3 :
- Added a timer and a game over UI (after 3 minutes it's game over wether the babies are still there or not).
- Tried to find a solution for the antialiasing with ccholin but failed :( Maybe it's not the anti aliasing the problem?
day 4 :
- Added slots UI for the baby rats they disappear from the game and the slots when they collide with poison
- Uploaded the game to the gamejam late, but got a late entry (thankfully it was a chill game jam). Problems were : 1/the compression (project settings/player/publishing settings/disable compression format) and 2/ the compression of the file (.zip, not .rar)
- Got this comment:
- debugged various stuff (collider prolems, baby slots UI, timer UI etc... ccholin came to the rescue for the debug, because I couldn't find the solution
- Filled the game description with explanations and pictures.
TO DO :
- make the babies face forward when they move
- make the babies go back to the KFC bucket when nudged
- debug anti aliasing
- add vfx when picking up objects
- work on the tail (constant length)
- add pills sprites
- document pill sprites (add UI?)
- always teleport to a different manhole cover
- The food points should not reset when colliding with the nest
- ...