Posted September 25, 2023 by JMAA GAMES
This might be probably meant for the Goon Fund devlog, but I'll post it here for convenience.
I implemented different animation states for normal, rush and cum states in-game, depending on however the gameplay goes. Normally a rush state happens when you beat a new high combo and keep going up, and the cum state should happen when a level or track ends.
Should make evident sense because I want to make this a bit more dynamic.
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