Posted September 25, 2023 by Seo-A-Nam
Since this tool renders the text multiple times to make the motions appear asynchronous with the dialogue, I noticed the problem of it printing the history multiple times. Therefore, I corrected the code by disabling the history storage for additional rendering and restoring it each time.
So, now the history is no longer overly repeated, and it is printed only once for each dialogue.
The best approach is to enhance the text rendering using native methods within the Ren'Py framework itself. However, due to my current involvement in a game jam task, it might take longer than anticipated. I apologize for any inconvenience and encourage you to inform me of any errors you may come across.