Posted September 25, 2023 by rmgr
Hi there.
It’s been a hot minute! I ported WINNUKE to Godot version 4 when it released and started fixing up bugs and tidying. Then a little while later, I bought some neat laser sounds in a pack and started tinkering with adding those in.
So I figured the current roster of enemies was pretty neat but.. Endgame was lacking some punch so now we’ve got enemies who yank you towards them as well as a fun surprise!
I was playing a bit and thought that the ability to wait would be handy so keep an eye out for the Patience upgrade!
Finally, the game’s called WINNUKE so I added a one off WINNUKE button. Got yourself into an unwinnable situation? Blow everything to hell and waltz to the finish line but then you’re on your own!
I hope you like WINNUKE 1.1. Life’s been pretty crazy so it’s taken a while to get this ready to roll.
Let me know if you run in to issues and I’ll fix em :D