Posted September 25, 2023 by Jakob Thalbitzer Thiberg
Regardsless of how bitter this defeat is, I have now learned a lot...
To be blantely honest, I thought I had far more time to make this project than I actually needed. My expectations were far too high compared to how well this simulation turned out to be. I can regret this mistake all I want, but at the end of the day the only right thing to do, is to learn from this and do better planning next time.
The way I approached this task, seems to have failed me as well... I chose to make it a normal game at first with a simple OVRCameraRig. This seemed like a good option at first since it would 'simplify' the process of making the simulation, and not just jumping in to the deep end of the VR creating at first. Oh how wrong I was... I completely botched the simplification, by trying to make an actual flying plane, with near realistic physical properties, and thereafter adding VR controls to it. The absolute time I overlooked that it would take to make an almost 1:1 realistic flight in Unity, is absolutely baffling. To further put salt into the wound, the amount of work it takes to swap a controller from keyboard inputs, to VR was far more complicated in this project than I anticipated, and I wish I had given it more thought before hand.
For me personally, I have learned that I need to plan a project better before starting, to make sure I minimize the risk of opstacles like I just have experienced.
For the simulation, I genuienly want to put in the time to finish this project and even add more, since it was truly a great experience and I clearly still have a lot, and I truly want to learn this.