Devlogs
Alpha 11
Changes
New Ball - Boomerang Ball
- Boomerang Ball tries to come back to the player.
- Upgraded Boomerang Ball aims the player more efficiently.
- It is an alternative to Homing and can be selected in the Collections Menu.
New Ball - Combo Ball
- Combo Ball’s damages increases every time you touch it.
- Upgraded Combo Ball has 2x Damages.
- It is an alternative to Double Damage and can be selected in the Collections Menu.
New Ball - ‘Light’ Random Ball
- ‘Light’ Random Ball is replaced by another special ball at random.
- Upgraded Random Ball is replaced by Upgraded Balls.
- It is an alternative to the other Random Ball introduced in last (which changes every time it hits the player) and can be selected in the Collections Menu.
Music & SFX
- A first draft of the Music has been added to the menus & in-game. It will be improved and finetuned over the next weeks.
- Added Sound Effects for most basic actions in game. *Same as above, that’s something that we’ll keep working on in the coming weeks.
- Changed the SFX used in Menus.
UI
- Added a small ‘roll’ animation to the Level-Up/Artifact pop up window.