Devlogs
Update v .4.2
- Camera is now fully sync with physics cycle, resulting in a much more fluid image even with high speed movements.
- Tuned camera moves (height, target, speed...)
- Redesigned damage system : better physics for damages, all weapon's damage reviewed.
- New balance for health, stamina and player's stats : globally less health damage for longer rounds, and increased stamina recovery for more engaging fights.
- Removed overheat. players no more lost stamina when attacking. (replaced by discreet per-damage dedicated anti-spam system)
- Reviewed hit fx on robots (visuals more dynamic).
- Chains bounds are more springly to allow easier escapes when players are blocked in.
- Laser wall bounds do only stamina damage, and lasers look less large.
- Fixed ai not attacking with punch when too near of opponent.
- Review of sword pose when equiped.