Posted December 22, 2018 by Lonely Father
Kid's base animations are these: SitIdle, CrawlMove and KneelIdle, on which we are focused at first, plus one extra anim: Held. Each corresponding to an action.
In fact, the KneelIdle animation is for transitioning between sit pose and crawl pose, and vice versa.
Remember that Kid Japhet is a crawling kid. When not crawling, he is sitting.
One main feature of the game is that Kid is able to be held over the ground, by a chibi angel called Angelis, hence the Held anim.
We use a combination of Krita, Paint.NET and Spriter to create all the animations. The reference poses come from posing the 3D model of our player character with Blender.