Devlogs
Tank vs. Dinos - libGDX Jam 26
Posted September 24, 2023 by Antz
Initial libGDX 26 Jam release
Theme: A Terrifying (K)Night!
This is my 4th libGDX Jam entry.
Libraries or tools used:
- Mundus used for designing the 3D environment.
- A libGDX version of Recast and Detour was used for the navigation mesh and the crowd agents (dinosaur) movements.
- A libGDX version of ODE4J was used for physics like simulations.
Developed using Java.
Known limitations that need to be fixed post JAM:
- Up/Down road ramps do not register collisions with the tank projectile.
- There is latent angular momentum on the tank when driving under certain conditions. This appears to the player like the tank is out of control.
- Currently unable to drive through the city blocks. I have the code that will allow this, but it performs poorly on the web.