Posted September 24, 2023 by mpollind
#Amesia
- Fixed dissolve effect things now dissolve correctly.
- General cleanup and simplifying code for material data.
- Improve Parallax Occlusion (https://github.com/OSS-Cosmic/AmnesiaTheDarkDescent/pull/84). Old Logic would skip texels if the viewing plane was too shallow this updated method does not suffer from these issues.