Posted September 22, 2023 by Deepnight Games
You can now create custom groups for your Int Grid values, allowing much more advanced rules based on these groups.
For example, you may render “vegetation” tiles only over values from a “Solid Walls” group, and not over values from a “Water” group.
The old (and confusing) “Compact mode” has been replaced by a new “Zen mode”.
Simply hit TAB
to toggle it.
In zen mode, the left interface automatically disappears to leave much more editing space. You can briefly show the interface again by moving your mouse cursor to the window left edge.
Entity and Int Grid tool palettes can now be displayed in grid modes, for a much more compact experience.
LDtk is all about being enjoyable to use, so this update includes many quality-of-life oriented changes:
CMD-H
shortcut on macOs to SHIFT-H
__neighbours
array in levels JSON now includes overlapping levels (either in the same world layer, or in nearby world layers).tileId
and __tileSrcRect
were removed from Enum value definitions