Devlogs
v1.0.0 - Yes.
Posted September 21, 2023 by Synrec
Where to start....
To summarize, this is almost a full re-write of the old version designed to be far more easily updatable.
UI Updates:
- Deleted full screen UI for graveyard, revive, fusion etc.
- Deleted hard coded display windows for enemy and player data (life, shield, etc)
- Added modifiable windows to display under certain circumstances.
- Scene no longer scales to fit and graphics no longer tries to forcibly fit inside scaling.
- Player controls to manually zoom/drag scene around.
- Added modifiable transition effects
- Changed plugin parameter display for efficient organization
General Card Updates:
- Rank is now separate from the card cost. Rank will prevent ability effects from cards equal to or lower rank than itself.
- Monster Configuration has On Flip, On placement and On Destroy abilities.
- New Monster Card Parameter: HP, acts as a damage buffer prior to card destruction. Works similar to normal RPG games where if HP hits zero, card is destroyed.
- New Monster Card Parameter: SLD, Blocks a direct to monster card attack based on number
- Deleted revive cards effect from ability types list.
- New ability parameter HP Mod: Modifies card HP based on ability scope
- New ability parameter "Revive Cards" : Allows cards equal to or less than card rank to be revived.
- New ability parameters "Restrict Ability, Restrict Monster, Restrict Field" : Blocks those card types from being revived.
- Field cards are now directly setup under Field Configuration
- Field effects names changed for better clarity.
Noteworthy:
- Bug fixes (A lot.)
- Counter card system added. Player/Enemy can activate standby abilities to counter card action.
- MV compatibility.
Files
Card Game.zip 485 MB
Synrec_Duelist.js 453 kB