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🔞Five Nights at FuzzBoob's: Definitive Edition
A browser Porn Parody made in HTML5

IF YOU HAVEN'T HEARD

FuzzBoob's Definitive Edition had swapped Development from Unity to Godot.

(As mentioned in the previous blogpost on Itch.io).

I (Pudding's Bakery / TwistCumet) wanted to just share my overall current thoughts of Godot and a wip!:

So how does it compare to Unity?

It is pretty decent. I enjoy how fast the engine starts up, and have run into no issues with crashing. 
It is very similar to Unity actually, minus the different coding language (Still getting the hang of slowly).

It is a bit jarring with how things are laid out differently, I do struggle trying to find what I need to do.

Worries and Concerns:

For Definitive Edition, I am using Godot 4. While this version has powerful new features, I need to use
Godot's Compatibility API so that it functions on Windows, Linux, Android, Web, etc.
The Compatibility API does not support a lot of post processing (Bloom, etc).

This is where I am worried I may not be able to remake the perspective office to be 1:1 with the original.


In addition, it lacks features such as having color changes on a texture button. I will need to re-animate
a lot of things that Unity would have done for me automatically. This will add time to development as
I need to figure out how to actually do that.


Final concern: I don't have access to how Unity does it's Crunch compression, and how it keeps the
overall file-size low. In that aspect, FuzzBoob's Definitive Edition may look higher quality, but could
potentially take up much more space. (Up to 3-5x the original).
I will look into how I could optimise the current assets and animations, just worried how much time
this may add to development.

Aaand that's it.

I like keeping you guys in the know, which is why I write these in the first place.
I do read the comments and respond when I have time, so feel free to leave
your thoughts or questions down below.


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(Post written by Pudding)🔞 (Twitter)

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