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Dev Log 1 - Conducting Research for Game Design

Rui's Game Practice
A downloadable game

Over the past two weeks, I have conducted extensive research on the subject of climate change, and my findings have revealed that greenhouse gases, such as carbon dioxide, are not the sole contributors to this global challenge. Sulfur dioxide, for instance, plays a significant role and can lead to issues like acid rain. Moreover, the methods employed to desulfurize emissions can inadvertently increase the water vapor content in the atmosphere, contributing to phenomena like haze.

In light of this research, I propose a gamification approach wherein players assume the role of a thermal power plant director. Their primary objective will be to effectively manage available resources while striving to maximize profits. This approach aligns with the understanding that environmental protection is not solely a moral imperative but also an economic concern. For instance, inefficient waste disposal practices occupy valuable land resources, which could otherwise be utilized more effectively.

Within the framework of this game, players will face various influencing factors when deciding on the appropriate flue gas desulfurization method. For instance, some methods may necessitate substantial water resources, such as seawater flue gas desulfurization. However, opting for this method would entail higher economic costs due to the expenses associated with transporting seawater. Players might choose to take a more cost-effective but potentially less environmentally friendly approach, resulting in higher profits. Nevertheless, this decision may also attract public scrutiny and regulatory oversight.

In summary, this gamification concept challenges players to balance economic interests with environmental responsibilities, reflecting the complex interplay between profitability and sustainability in real-world scenarios.

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