Posted September 20, 2023 by Mischief Aaron
- When the contestant size was changed and the project is saved. this would cause a crash. This is because I was using the ImageTexture.set_size_override() function. When it is used in Godot 4.1 currently it appears to clear out the image data. Seems to be an engine level issue. I have found a workaround.
- Some minor resizing issues have been resolved.