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THE FUTURE OF CHORDOSIS

CHORDOSIS
A downloadable game for Windows

THE FUTURE OF CHORDOSIS


FIRST OF ALL

As of now, CHORDOSIS has been only out for the past 4 days, but I received overwhelmingly positive feedback.
Many of you have stated that my game is the indie horror of the year for you.
Thank you so much for every single one of you for all of your kind words and feedback. It means everything for me! Thank you so so so much! <3

I was on the edge with the Unreal Project opened up to quickly push out patches and bug fixes, but I have to say that I was absolutely wrong.
Of course, there were some minor issues here and there, but even the very first builds had almost zero big bugs to fix.
This is a huge achievement for me as I'm not just the only developer but the only playtester/QA as well.

After all these years of development, I finally feel like I'm not alone anymore.
I have this beautiful and quickly growing community around the game. Thank you so much. :)



ABOUT EPISODE TWO: ADIT

It is absolutely amazing to see how many of you are excited about the next installments.
One thing that I can absolutely assure is that I'm not going to rush it, not at all, but it's coming together very nicely.

The only way I will talk about a release date is when ADIT is completely finished, optimized, polished up, and well tested out.
With your overwhelming support, now I have the privilege to include even more new stuff, and refine the next episode even more. I will absolutely take my chances with it. Thank you!

The main goal is to have the same quality, length, optimization, buildup, and most importantly, I just really have to be happy about the release because I get so fucking nervous about these :D
Many of you have questioned, but I'm literally just a dude making this :D

As of always I'm going to be absolutely open about the upcoming chapters, to show that the game is under heavy development and it will never be suck in a half finished state. CHORDOSIS  will be released and finished unless I die.

And some random, unlisted, extremely unprofessional, laggy-buggy stuff about ADIT:

Everything above is work in progress. Really. Heavily. With passion and stuff.




ABOUT THE STEAM RELEASE

Many and many of you have asked about a Steam release, and I'm happy to say that it is absolutely planned of course, but it will be episodic.

And once again, of begin open about the surroundings CHORDOSIS...

While I cannot talk about this here in detail just yet, nothing is written in stone, but only in just these 4 days, many publishers reached out to me, which is amazing of course, I've been there before with my first game as well, but, there is one...
One of them is really close to my hearth, well known and professional, and not just the game but the whole indie horror scene would absolutely benefit from it if we'd end up working together.
Scary stuff... I'm somewhat hesitant, as I only planned and prepared for self publishing, but this way I wouldn't be alone anymore with the marketing, publishing, porting, localization, QA, and much more, and I could focus on the development more.

And If you on behalf of a publisher, and find my game fitting to your portfolio, please feel free to reach out, I'm still absolutely open for it.


I'll keep you updated on this front, but not matter how it ends, I can assure you that the FOUNDERS EDITION release here on itch.io will remain! and will be the only one version that contains the exclusive founders episode (which is also already in the works :)




CONSOLE AND VR

So many of you have asked about a console release.
Personally I don't own any consoles, but I have all of their controllers / gamepads just to build the game from the ground up with a mindset where a console release would be really easy to push.

I have a lot of flags in my code about what to change in the game if it end up running on a console.
The graphical fidelity would absolutely remain the same, it's mostly how consoles handling async level loading in-out with their fixed CPU threads, and how their save system could work together with mine.

about VR...
Based on the physics-based nature of CHORDOSIS, with everything centers around the in-game physical controller, we are already having fun with my younger family members with a really buggy VR version. It's just fun and sometimes purely terrifying. :D
For now, I absolutely don't own a capable enough PC to develop fluidly for VR, so.. I don't know.. hey, it's possible if you ask for it, maybe in the future. :)




Once again, Thank you so so much for your support! It truly means a lot.
I just wish I could reply to all of your comments, but I'm here and I'm listening.

Let's shape the future of CHORDOSIS together :)

Thank you,
Adam

Files

  • CHORDOSIS - FOUNDERS EDITION 12 GB
    Version 0.6.3
  • CHORDOSIS - DEMO 9.3 GB
    Version 0.6.2
Download CHORDOSIS
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