Posted July 29, 2017 by Commodore Shawn
1.4 is here, with an overhaul of settlement production logic and trading logic, along with a smattering of tweaks and performance improvements.
The "Target Surplus" option is now gone. Instead settlements automatically figure out how much surplus to keep for each resource. Settlements aim to keep 150 turn's worth of production and consumption surplus for each resource. A side effect of this is that settlements will need a lot more storage space than they did previously.
Trading has gotten a massive overhaul. Instead of having to micromanage imports and exports, you now set a Export and Import limits. The Tradehouse will automatically determine exports and imports in order to keep surplus Resources at or above the limits.
For example, if you have an Import Limit of 20 for Logs, then the Tradehouse will keep importing logs until the settlement has at least 20 Logs sitting in Storehouses. Likewise and Export Limit of 20 Copper will cause the Tradehouse to export Copper until the target Settlement has at least 20 Copper in its Storehouses.
As part of this, Trade Wagon carrying capacity was doubled to 20 items.
Bronze Age now supports custom graphics mods. Mods can be enabled and disabled through the new Graphics Mod option in settings. An example mod is provided to serve as a template (replacing the graphics with hideous ASCII). The tilesheet guide is now distributed with Bronze Age as well, inside the Content directory.
Most structures can now be upgraded with Handcarts. These allow the more efficient moving of items. When a citizen is carrying items from a structure, if there is a Handcart available they can use it to carry up to 10 items at once. Each level of the Handcart upgrade makes an additional Handcart available.
Enjoy!