Posted December 17, 2018 by Darkera Studios
#16-bit #2D #sidescroller #futuristic #pixel art #retro #singleplayer
Joule’s main gameplay gimmick is the ability to shift between two modes of play; run-n-gun and run-and-dash. Let’s talk about her run-n-gun feature for now, as its her most recognizable modes of play.
One of her most notable features is the ability to not only shoot enemies (and bosses) while in this mode, but change projectiles based on what shield she has equipped. Some projectiles have different damage outputs, or different effects that can help progressing through a level relatively easier. There’s a new bullet-type for each shield, so keep an eye out!
Next up, we have to talk about levels.
Joule will visit many of the same levels as Jolt, but she'll have to go her own route to beat the game. This means that Joule will visit not just one, but several levels that are unique only to her. These levels had to be carefully constructed to match her unique playstyle, and so expect differences from the other levels built for Jolt's playstyle.
And lastly, we'd like to share some more technical news regarding Jolt: Fully Charged! We were, at first, unable to add controller support to the game. However, between player request and our increased experience in programming, we have started taking steps to add proper controller support to the game.
That's about it regarding this news update, but we encourage you all to continue giving Version 1.1 a try. Thank you you all very much for your continued support and we'll see you soon with the Joule Update!