Devlogs
beholdin' 1.02
Posted December 15, 2018 by KPD
#bugs
Bugs
- baddies pop out of the world
- Mitigated: Each Room will bring back any enemies who stray.
- (Tough to truly "Fix" this as it seems like Unity's 2D Colliders simply fail to validate faces at certain rotations? Might be able to lock rotations to 2 decimal points or something, possibly a float accuracy issue)
- snakes don't reflect off of doors.
- Fixed: Double Collider fix for previous door bug had side effects.
Changes:
- New Shader for Wavy Rooms
- not more performant (or better really), just different.
Files
beholdin_1_02_LIN.zip 44 MB
beholdin_1_02_MAC.zip 33 MB
beholdin_1_02_WEB.zip 21 MB
beholdin_1_02_WIN.zip 29 MB
beholdin_1_02_WIN64.zip 32 MB