Devlogs
Version 8.0
Greetings Adventurer
An updated version of this title is now available.
Version 8.0 includes all the updates and revisions since v7.5
- COMBAT: Called Shot = +1 DMG, or specific location or effect
- COMBAT: Grapple restrains same Size for 1 Round
- COMBAT: Surprise = Hero gains +1D to Checks (eg to Hit) or -1D to Defend; +1 DMG or Effect; if Ambush, +1 free Round before Turn Order rolls
- HERO POINTS: gain insight (ask your GM a specific “in-game world” question and your Character will know the true answer)
- ITEMS: Fire Pot (1 DMG + Catch Fire roll; 1 Action to light)
- ITEMS: Gem (or Valuable, like jewelry) = 1D value in GP
- ITEMS: Shield (1H; +1D to Block 1 Attack per Round); harder for 1 Hero to Block multiple Attackers (Actions)
- ITEMS: Specialist Item (eg Tinker Kit with tools of the trade)
- SKILLS: Acrobatics can be used once per Round to Dodge a Projectile Attack (Defend Free Action)
- SKILLS: Darksee = automatic; see in greyscale, Near Range
- SKILLS: Detect = in effect this Skill counts as two as it is so pervasive in the game
- SKILLS: Hide = find cover to avoid detection if stationary
- SKILLS: Languages includes lip reading and sign
- SKILLS: Orc = gains Resilience; Survival now incorporated into Pathfinder
- SKILLS: Sneak = move stealthily; pick pocket; sleight of hand; Flank 1 Target in combat for +1D and +1 DMG next Round)
- SKILLS: Unarmed = Strike with Punch or Kick; Push (or -1D to Disarm and Take Item, or Grapple)
- SPELLS: Exclusive to Clerics and Wizards; are unlimited
- SPELLS: Darksee = automatic; see in greyscale, Far Range
- TURN ORDER: Delay = act before one lower Turn (= your new Turn Order)
Now Onward to Adventure!