Posted December 12, 2018 by watabou
To fill the emptiness of the space outside city walls, a random number of farm fields is now spawned. You can disable them in the Layout submenu. If you think they are drawn incorrectly, then you are not alone :P
More on the subject here and here.
It's now possible to rotate a map as a whole. For that, while in the Warp mode shift+click any point and drag. It can be useful if you are satisfied with a map in general, but you want it to be oriented differently. Shift+clicking in th Warp mode may not be obvious, but I wanted to avoid creating new buttons.
More on the subject here.
I knew there were very many name generators around, but I didn't know there were SO many of them. Still, I've created a new one to name generated cities. It's pretty simple and it produces a mixture of English sounding names (e.g. Boridge Port) and heroic fantasy names (e.g. Elmsword). You can disable it in the Annotations submenu and you can reroll the name without creating a new city by shift+clicking the title.
More on the subject here.
Map legend (disabled by default, can be enabled in the Annotations submenu) provides an uncluttered (though maybe less readable) alternative to ward labels. You can changed the corner in which the legend is displayed using the arrow keys. It's a last minute addition to this update, I hope it's not too buggy.
If Simplified water is disabled the coastline is now drawn as a smooth curve, not as an ugly fractal-ish thing. I should have done it long time ago...
Blocks is a new option in the Buildings submenu. When it's checked, no individual buildings are drawn and the focus is shifted towards streets. I think it may be useful for maps of large cities and in cases when you want to highlight just a handful of POIs.
More on the subject here.