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Devlogs

Update 0.50 - December-11-2018

Rogue Fable III (Alpha Testing)
A browser game made in HTML5

UPDATE-0.50-December-11-2018:

Steam release is set tentatively to December 28th, still going through review so will hopefully know soon. If this update doesn’t break anything major, this should be my last update to the web version and I’ll now be turning my attention fully to getting at least some new content ready for the early access release.

BUGS_AND_CRASHES:
- Smoke resulting from flaming clouds was not correctly added to the tile (had all sorts of terrible crash/bug repercussions when new clouds were then added on top).
- Fixed ice persisting on tiles even after the sprite was deleted (also was leading to crashes, most noticeable with flash freeze).
- Finally isolated and fxed crash: Uncaught TypeError: Cannot read property ‘cache’ of null which has been hanging around for months.
- Fixed: player not centered on screen.
- Fixed: several different crashes when generating new zones (descending stairs).

Files

  • rogue-fable-III.zip 2.5 MB
    Dec 11, 2018
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