Posted December 11, 2018 by RefresherTowel
#update #planting seeds #village
So I've been working on getting the Village functioning for the past few days. Seeds are plantable and they grow at different rates depending on their own internal timers. There's a rudimentary day/night system I've implemented for now, but I plan on going back and rejigging it a bit later when more of the other systems are in place (right now, I'm just using a coloured overlay to simulate different times of day, but I'm thinking of implementing a full shader system for this instead).
So far the game loop goes like this: Exit your Village and enter the Overworld. Find seeds and other items in the Overworld (if this is your first foray into the Overworld, it's probably best to avoid combat at this point, though it's by no means impossible to fight). Once you've gotten some seeds, you have two options...
Once you've defeated some bad guys, you'll get some XP and possibly a few seeds or items and then it's off to find more seeds/take care of your Village plants/fight some more bad guys.
I'm pretty happy with how the game's turning out, there's a nice ebb and flow in the difference between peacefully caring for your plants in your Village and alternatively exploring and then growing troops in battle. A demo is still awhile off, as a lot of the systems are still in pieces rather than a functioning whole, but I'm getting closer and closer each day to having a good vertical slice working, so hopefully it won't be too long.