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Attempt to fix VR Lighting

CAPTIVE
A downloadable Experience for Windows

Currently looking to fix my lighting problem for the VR scene in unity.

Problem: Using free unity Asset "Aura" for volumetric lighting, added a script in order to activate the Aura components on all Lights that use it. BUT - I have three lights (with the custom script as well another one that does exactly the same thing specifically focused to keep them enabled attached), whose Aura components are still deactivated when in play mode.

The above only happens when choosing to view the cinematic in VR from the main menu. These Aura components are enabled and work 100% within unity when playing the cinematic from within the VR scene.

Solution:

Debug scripts or seperate the PC and VR version from each other and don't let the VR version have a main menu.

 

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