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Devlogs

Devlog 2 - Level Blocking

Ethers Edge
A browser game made in HTML5

Implementation
So I already had the basic level blocking completed in my last build, so this time I addressed the feedback I recieved the week before and added some improvements. These improvements are:

  • Improved background to add the sense that you are actually moving through space
  • Added art for the Planets and the Sun
  • Added visuals for the world border with an Asteroid field
  • Added gravity well particle effect to help with knowing where the gravity starts pulling the player around each celestial body
  • Added a mini-map to help find the nearest celestial body to slingshot around
  • Added very basic logic for the enemy portals (this will be overhauled in the next build)
  • Enabled the enemies which all have their own sprites now (and basic AI pulled from semester tutorials)

Known Bugs

  • Player can teleport out of bounds when using the teleport ability
  • Teleport ability can sometimes teleport you in the wrong direction (I think its to do with the previous direction that was calculated)

Feedback

  • Everyone is loving the visuals of the game so far
  • Level design has a well balanced number of planets to open space ratio
  • Lack of visual indication for when the teleport ability is up again (cooldowns and other UI related stuff will be added eventually)
  • Maybe there should be a penalty for the player when they crash into a planet (risk vs reward)

Files

  • Build.zip 6 MB
    Sep 14, 2023
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