Devlogs
Devlog 2 - Level Blocking
Posted September 17, 2023 by Godfahey
#Devlog 2
Implementation
So I already had the basic level blocking completed in my last build, so this time I addressed the feedback I recieved the week before and added some improvements. These improvements are:
- Improved background to add the sense that you are actually moving through space
- Added art for the Planets and the Sun
- Added visuals for the world border with an Asteroid field
- Added gravity well particle effect to help with knowing where the gravity starts pulling the player around each celestial body
- Added a mini-map to help find the nearest celestial body to slingshot around
- Added very basic logic for the enemy portals (this will be overhauled in the next build)
- Enabled the enemies which all have their own sprites now (and basic AI pulled from semester tutorials)
Known Bugs
- Player can teleport out of bounds when using the teleport ability
- Teleport ability can sometimes teleport you in the wrong direction (I think its to do with the previous direction that was calculated)
Feedback
- Everyone is loving the visuals of the game so far
- Level design has a well balanced number of planets to open space ratio
- Lack of visual indication for when the teleport ability is up again (cooldowns and other UI related stuff will be added eventually)
- Maybe there should be a penalty for the player when they crash into a planet (risk vs reward)