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Dev News - Delaunay Triangulation

Shape Engine
A downloadable Game Engine Demo for Windows and Linux

While working on some cleanup and refactoring regarding the camera & shape systems, I made another simple example scene featuring my Delaunay Triangulation Algorithm implementation. Instead of triangulating a polygon (like my Ear Clipper Algorithm) it triangulates any set of points. I mainly use it to randomly subdivide triangles in a triangulation for creating fracture patterns like in the asteroid mining example


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