Posted September 16, 2023 by Dave Green
#dev news
While working on some cleanup and refactoring regarding the camera & shape systems, I made another simple example scene featuring my Delaunay Triangulation Algorithm implementation. Instead of triangulating a polygon (like my Ear Clipper Algorithm) it triangulates any set of points. I mainly use it to randomly subdivide triangles in a triangulation for creating fracture patterns like in the asteroid mining example.