Posted December 06, 2018 by ProdigalSon Games
After researching what could cause memory allocation I discovered two things were killing the application:
Both the WebGL and the PC version have been updated to use smaller graphics and prevent the memory leaks.
I did also re-enabled the "click on the screen to get more exp." This feature was in the game since day one of the jam but I disabled it while I tested normal experience growth and forgot to re-enable it. I know, bad developer and post-jam too. :/
Included also with this update are the screenshots for the game
Thanks again for checking out my game and I hope it was at least interesting.