Devlogs
2023 09 15 - fail state and core loop (windows only)
a new version now available, but windows only at the moment.
some small but significant changes, as a more complete game loop is starting to take shape:
- fail state: if you run out of green tiles (all eaten by monster) game has a fail state.
- objective and level complete state: added a "fuel cell" item type, which creates an objective for the level. Without letting a monster eat all your green pools and end your run, you need to...
- Find a fuel cell
- drop the cell on green tiles you created to absorb their charge.
- place the fuel cell on the starting point to bank the charges and end the level.
- you can then restart the level for your next loop through the world. a new fuel cell will be placed out in the darkness to try and retrieve.
- world building: added a tutorial/world building "wreckage" item type, which is used to place downed pieces of your ship across the map. the items do not impact gameplay, but provide story and/or introduce game mechanics.
in progress, but not completed roadmap items:
- started implementing an 'upgrade' ability on the floor tiles you create.
- drop more red/yellow/blue on to green/orange/purple to upgrade them to +1, +2 power. Additional power has no effect as of now, but will lead to new abilities.
- future state: charges banked at the starting point will allow you to upgrade your suit.
- suit upgrades will help you explore further out into the abyss