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Dev Update #212

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

I'm still behind on my schedule. I wasted quite some time on personal life stuff and spent a non-negligible amount of time reworking a couple of paragraphs of the script, once again.

However, more than half of the scene is now posed and that was the "difficult" half. I still have some more personal stuff to take care of in the coming weeks but I have good hopes to progress faster.

Reworking scenes 1 and 10 from Day 2 took me too much time. I know I kind of overdid it. I hope I'll manage to keep myself in check for the time.

Reworking old scenes is both necessary and satisfying in its own way but I do need to work on new content. I have that disagreeable feeling of stagnation that I need to get rid of. The two new scenes I want to include in the next update will be fairly big and they're pretty important to me and I'm pretty impatient to start working on that content.

I'm also thinking a lot about the other content to come, in v0.6.5 and further. An 8-month-long dev cycle just isn't sustainable. I didn't want to split the content further, but I'm increasingly thinking about compromising. I don't like that, but it may be necessary.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10
  • Day 2, Scene 1 and 10 have been rewritten, Day 2 Scene 1 has been posed and rendered.
  • 9729 words so far.
  • 276 shots are planned, 225 are posed, and 148 are rendered.
  • I'm working on posing Day 2, Scene 10.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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