Posted September 14, 2023 by anzod
Just a small update to the game. I was gonna wait 'till there was more but I wanted to go ahead and get the fixes out there.
Re-balances:
- Swordsman damage buffed across all skills
- Knight damage nerfed across all skills (Now their damage comes primarily from attack and not defense)
- Small adjustment/buff to Pyromancer's AOE spells (before part of the damage scaled with Max MP * 0.1X , now it's Max MP * 0.3X)
Bug Fixes:
- Fixed a crash that would happen when a character that had the Maximizer or Minimizer TP mode equipped would crash when attacked.
- Removed some NPC's in SeaSide that caused lag
- Added dialogue to Adventurer's Guild Counter when you don't have a quest to turn in.
- Fixed a game freeze when entering the castle prison.
- Iron is now acquired when it says you acquired it in caves and mines (I don't know how I never noticed it doesn't give anything)
- Knights can now use Half/No Encounter skills on the Map as long as you have TP for it.
- Some adjustments for TP modes and descriptions provide more information.
- Tutorial no longer says swordsman can use shields (I swear to God I had it working so you could either equip a sword & shield or two swords but you can't. I technically could implement this but I'm just gonna leave it out for now because it wouldn't really work like how I want.)