Posted September 13, 2023 by rainlizard
v0.38g - 2/10/2023
- Fixed a long standing issue where all slabs got marked as Unknown: 65535 when saving an old map
v0.38f - 16/9/2023
- When dragging an object from one height to another, adjust its Z position correctly
v0.38e - 15/9/2023
- More Properties issues fixed
v0.38d - 15/9/2023
- Fixed Properties adjustments (you were unable to set Creature Level)
v0.38c - 14/9/2023
- Adjust range of currently inspected object with Alt + Mouse wheel instead
- When dragging from a stack, the currently inspected object will be dragged. So you can press shift to choose the specific object you want to drag out of the stack.
- Fixed place overlapping (Ctrl+click)
v0.38b - 14/9/2023
- Action points and Lights can now always be placed anywhere, excluded from the 'Place things anywhere' setting
v0.38 - 14/9/2023
- Big maps have been re-enabled. Be sure to update to the latest alpha patch from keeperfx.net
- Prevent crash and provide a warning if you try to start a new map without the correct DK executable selected
- 'Frail columns' setting divided up into its various rules and disabled by default
- Max brush size increased
- Pressing Enter in Save As window no longer skips the autofill
- Stop showing popup warning about KeeperFX version if it's a compiled/debug version
- Don't allow opening map settings when no map is loaded
- Added 'Place things anywhere' setting in Preferences->Placements. When unchecked you cannot place things on columns with a height of 5 or higher
- In browse maps, maps of all sizes now display correctly and a border was added
- Added some images into the custom-object-images folder
- Move placed things by mouse dragging
- 'Fill' tool optimized
- While holding left-click Alt, with an inspected object, scroll the mouse wheel to adjust range on Action Points, Lights and EffectGens