Posted September 12, 2023 by mrdrnose
New update, came up larger than it should, added some stuff
!!!Objects and events reset are highly recommended for new stuff to spawn!!!
Fixed:
>Sometimes nails are impossible to detach
>Using hammer on a nail spawns a nail
>Burried items spawn glitch
>Incorrect button\knob labels on downloading panel
>Ariral treehouse item dupe spawn (?)
>Basketball hoop attachment
>Kerfus path finding (slightly)
>First EMF detector light isnt working
>WG
-Movement
-Softlocks the pause after despawn
>Warp box inside render
>Chair bought from the store cant be sit on
>River rendering
>Object actions goes off screen if the object is too close\too big
>Alarm lamps
>Nails
-Attached objects can collide with each other, resulting physics glitches (especially if one object is static)
-Objects attached to walls will detach on save&load
>Cables visuals (balloon rope, hook cable)
>Footsteps in noclip\in the ATV
>Haunted Kerfur
>Vargshroom starts screaming right after getting ordered
>Paper attached to a drive disappears on sale
>Footsteps on moving objects
>Exploding fire extinguishier at the start of the save file
Changed:
>Objects volumes
>Container inventory
>Store
-Added 18+ objects (NO SUS)
-Doesnt spam notifications after selling item box
-Items from the store can be sold for 75% of the price
>Food
-Added temperature
>Damage system
-Bad food deals damage
>Test trees
-Added collision
>Map
-Added more deco objects
>Pinecones
-Spawn delay
>Curtains
-Center of mass
-Easier grab
>WG
-Speed
-Movement
-Collision
>Microwave
-Added cord
>Fridge
-Added cord
>Player
-Can look around while in ragdoll
-Water damage
>Object buoyancy
-Optimized
-Changed force
>them
>Map textures
-Concrete textures
-Dirt texture
>Terrain texture placement
>Bucket
-Can contain water
>Radar
-Isnt active when player is sleeping
>ATV
-Saved as object (keeps brake and lights after load)
>Gamemode select window
-Added description
>Kerfus
-Added energy
-Added cord
-Renamed
>Nails
-Strength +25%
-Increased stability after save&load
>The Evil model
>UFO size
>Order crate doesnt break instantly on impact
>Backpack can be equipped from the ground
>Vargshroom
-Can be rehydrated
>Maxwell
-[DATA EXPUNGED]
-[REDACTED]
-[CENSORED]
>Credits section
>Nails
-Changed axis nail model
-In hands object orientation
>Mushroom dont despawn after being harvested
>Roomba
-Renamed
>Mannequin spawn rate
>Player inventory
-Added items name text
-Added hotbar
>Alpha bunker
>Obelisk landing force
>Roaches
-Drops dead roach on kill
>Sound volume
-River
-Drone
>Fossilhound
-Prevents the pause
-Walk slope angle
>Papers
-Added new function
>Kerfus event
>Waterthrowers
-RMB use to recharge
>Day time dependent ambience
>Printed models uses color alpha channel as transparency
Removed:
>Arirals
Added:
>Arirals back
>53+ objects (15+ garbage)
>12 signals
>Climbing mechanics
>Crafting (experimental)
>Food spoilage (experimental)
>Food tolerance (experimental)
>Fireflies effect
>New gamemode
>4 dreams
>d i r t
>Flickering
>Effect for footsteps in the water
>fish (wip)
>1 threat
>2 events