Posted September 12, 2023 by PhazeD
#Eclectic Expansion Enterprise #devlog
Hello Everyone,
First off, I've decided to shift the focus back to be more tycoon.
There was a variety of elements from idle games that I was using just because they are expected of idle games, not because they work for the game. As such, a bunch of things have been changed around, chief among them being removal of Quanta. The speed controls are now just always available.
The next very big thing is an engine upgrade and implementation of ECS. The backend of the game has essentially been re-written. I'll be moving forward with more optimizations in further updates, there's still more stuff that can be turned to ECS to better performance gains.
The newly added mechanics are the orbital layer, and with it launch pads and satellites. These provide boosts to all sites on the same planet, giving a longer term investment. With that comes the new Tier One tech tree, which has harder to get data, but powerful upgrades around the orbital layer.
Due to backend changes and ECS implementation, the browser version of the game will not be updated past build 6.2.
TL;DR: Game has been shifted back more towards tycoon, with elements and design in place for those that want a more idle experience. Orbital layer, rockets and sats are in. There is a Large amount of backend changes in this build, so please post on steam discussions or our discord if you find any bugs, or issues/systems that might've been missed or badly balanced.
Now, on to the main show:
(Hard Reset is Recommended due to backend changes)
Due to backend changes and ECS implementation, the browser version of the game will not be updated past build 6.2.
Links:
OOMM Interactive Discord: https://discord.gg/TnGm72hCAs
OOMM Interactive Ko-fi page: https://ko-fi.com/oomminteractive