Posted September 12, 2023 by thesunlike
ATK - attack power. Each attack roll varies (roll2d6()*0.15 - 0.8), from -50% to +100% of current value
DEF - defence. Recieved normal damage is ATK-DEF
MAG - bonus attack power for special skills. Also affects max mp and mana regen.
VIT - vitality. Maximum hp = 275 + 30*revari(vit/5). Revari(x) - reverse arithmetic progression sum function.
TAC - tactical awareness / accuracy. Opposite check vs all enemies before each combat is made to calculate chance of ATK reroll.
CAU - caution / reaction. Opposite check vs all enemies, for chance of DEF variation each round. DEF varies each round for x0.65, x1.0 or x1.5
SPD - speed. Opposite check vs all enemies, for chance of bonus action each round.
REC - recovery. Natural healing rate and mana recovery.
Hp - health points. Has a number after 'x' - that is additional quarters of health bars (QBars). If a character loses last hp while still having QBars - he will gain damage gating for 1 round, reducing all incoming damage by x5, and then recover Hp by up to 4 QBars.
Mp - mana. Has a natural regen rate of 2% per round, modified by REC and (2*MAG+VIT)/VIT
St - stamina. Has natural maximum = 60. After combat and extended periods of time, stamina maximum is reduced. Food and long rest restores current and maximum values.
Lv - level. Has absolute maximum of 250.
Monsters has different stat calculation for leveling up. Monster's max hp = VIT*5+30. Monsters has approximately half DEF and x1.4 ATK compared to player's. But they have twice as less QBars than players.
When an attack is rolled, and resulting modifier is less than x1.0 - the players put +1 vulnerability on their target. When an attack is rolled and resulting modifier if greater than x1.0, and target has 1+ vulnerabilities - all vunerabilities are consumed and a critical hit is scored.
Critical hit increases ATK by x(1+v) and reduce target's DEF by same multiplier. If a target already has 3 vulnerability, the next hit is always critical.
So if ATK 100 with average multiplier x1.4 hits DEF 100 target - total of 40 damage is dealt. Same values with a vulnerability 3 critical hit would deal (1+3)*1.4*100 - 100/(1+3) = 560 - 25 = 535 damage.
Monsters cannot crit, and instead remove vulnerabilty from themself (reducing value by 1, up to -1).