Devlogs
Now live: v0.13 of the demo!
New cards:
- adds Yellow Card and Red Card to the game!
Yellow Card:
On play: Choose a card in opponent's play pile to mark with a Yellow Card, then put a Red Card into your draw pile.
Red Card:
On play: Burn any cards in your opponents play pile that are marked with a Yellow Card. On discard: Burns.
New stuff:
- adds an ‘intent indicator’ to the opponent. This will show you when the opponent has already stood (and cannot take further actions) and what limit they will stand at
- finally, a new and much improved cursor!
- changes Blank Card effect to: “On 1st play this encounter: choose the value (from 1 to 11) for the Blank Card to take for the rest of this encounter.”
- the escape key now pauses the game just like clicking the land card would. Note that this is only possible when the land card is clickable
Bug fixes:
- cards that add a card into the draw pile now insert it to a random position in the draw pile rather than shuffling the whole draw pile.
- this means that cards like Cue Card and Kanban Card work more consistently
- (unless of course the new card is inserted between Kanban and the chosen card)
- card description updates to match this change
- cards no longer reset their art or suit to the default for that card when discarded
- Glitched Card now correctly retains its suit, value, name after discarding
- makes the card art of several cards match the recent font improvements
- clarifies The Devil description (you need a winning blackjack to deal 6x damage)
- fixes a bug where Loyalty Card wouldn’t set score to 21 if it’s value was not 0
- fixes a bug where Gravecard that was swapped to opponents side could be rerolled endlessly
- Memory Card now visually moves the copied card into draw pile