Devlogs
Version 0.4
This version has a bunch of updates! I learned a lot from making this version, especially some techniques on doing analysis of a game that I really like and trying to recreate its attack pattern. Try to guess what game it is. I have a lot of ideas to implement for v0.5, but I'm always open to hearing suggestions and feedback for gameplay.
Update list:
- Adjusted attack animations, attack timings, and attack cancel timings to get a better feel (let me know how it feels!)
- Added Main Menu Screen
- Removed E for attack button input
- Set up Z + Movement keys as a keyboard-only input scheme
- Basic support of left mouse button for attack
- Turned off slowmo effect for now (I will bring it back later when I can think of a satisfying way to use it)
- Added a force feedback / rumble effect for gamepad
- Stop enemies from sometimes flying away when hit
- Enemy spawner changed to be less...exponential