Posted September 11, 2023 by AntiCebo
Changelog:
Some third-party assets used by the game come with huge textures with resolutions up to 4K. I downscaled all of them to 512 x 512. Given the scale of the game, you don't see a difference. Additionally, I generated LODs for a handful of static meshes that came without, although their impact is comparatively small. File size reduction was the priority here to encourage more downloads.