Posted September 11, 2023 by Al_Fe
#release
Changelog:
- Added Auto Mode so that text can be played automatically
- Added a slider to the options widget to configure the auto forward time
- Added option to the asset creation browser for ingame widgets and main menu widgets
- This will only generate the layout for now. The animations and the blueprint graph are not generated yet.
- They can be duplicated from the widgets contained in the plugin.
- VNM Tab in Dialog Blueprint should (hopefully) be automatically visible now
- Added player input system
- Added Dialog Input Node
- Added dialog input system to VNMScript
- Added option to memory nodes to have pins for getting the character/scene id and memory id
- Refactored buttons and added menu text button and menu icon button
- Added more customization options to buttons
- Added system of selecting buttons
- Added system for locking buttons
- Added Activatable Widgets. These widgets can be displayed using Widget Show/Hide nodes.
- Also added support for that in the VNMScript
- Added character rename/interactive rename to VNMScript
- Cleaned up and refactored widget blueprints