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Devlogs

Visual Novel Machinery 1.7 Released

Visual Novel Machinery
A downloadable Unreal Engine Plugin

Changelog:

- Added Auto Mode so that text can be played automatically

    - Added a slider to the options widget to configure the auto forward time

- Added option to the asset creation browser for ingame widgets and main menu widgets

    - This will only generate the layout for now. The animations and the blueprint graph are not generated yet.
    - They can be duplicated from the widgets contained in the plugin.

- VNM Tab in Dialog Blueprint should (hopefully) be automatically visible now

- Added player input system

    - Added Dialog Input Node

    - Added dialog input system to VNMScript

- Added option to memory nodes to have pins for getting the character/scene id and memory id

- Refactored buttons and added menu text button and menu icon button

    - Added more customization options to buttons

    - Added system of selecting buttons

    - Added system for locking buttons

- Added Activatable Widgets. These widgets can be displayed using Widget Show/Hide nodes.

    - Also added support for that in the VNMScript

- Added character rename/interactive rename to VNMScript

- Cleaned up and refactored widget blueprints

Files

  • Visual Novel Machinery 1.7 for UE 5.3 475 MB
    Sep 11, 2023
  • Visual Novel Machinery 1.7 for UE 5.2 431 MB
    Sep 11, 2023
  • Visual Novel Machinery 1.7 for UE 5.1 699 MB
    Sep 11, 2023
Download Visual Novel Machinery
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