Devlogs
Version 0.0.27, new assets, drop items and more
Features
- Added Units logic for picking up items from current cell
- Added gold coin as a pickable item
- Added a new hunter unit with a ranged attack
- Added items drops when units/buildings are destroyed
- Added removal of dead units from a cell
- Added sand tiles
- Added sawmill building prefab
Changes
- The mountain tile is now impassable (like the water tile)
- Updated 3d assets on tiles: grass, forest, mountains
- Use min pathfinding cost on path area (for better path decisions)
- Changed camera speed
- Make Fog Of War visibility logic universal for any objects
- Rebalanced some units data
- Changed the sort order of the path area to make it clear
In this update I added some of latest changes. Almost done with spawning units from buildings. Got rid of old garbage assets and tiles, for now it’s more solid and useful.
Every tile make sense and it’s not just a visual asset. Each type of tile will affect to area around and give special bonuses, so keeping some special tiles near your base will be a good decision to rise economics and defenses.