Posted September 10, 2023 by JayaKun Zone
#tutorials #rpgmaker #plugins
For those who are new to the plugin setup in RPG Maker mv, here is a quick starter guide to fill in the plugin data for the quest editor. Works the same for other plugins, depending on the kind of data to introduce and the attached help for each input.
The plugin system allows now custom data types to improve the user input and setup. I will show in this tutorial how to create a basic quest with the KunQuestMan plugin, to learn about the plugin setup and the functions and commands provided in the help and description.
We can access from RPG Maker MV in the plugins Icon
Each plugin you install in the folder js/plugins within the game directory, will be available to activate here. if you want to add a new plugin, double click in the first blank line below the last plugin (or first blank line in the plugin list if you have no plugins installed yet), then select the plugin from the Name input list and set the status to ON, as shown below.
The plugin setup shows left a description box with lots of notes and plugin help to learn about how to use the plugin properly in the game, including script calls and plugin commands.
ℹ It's important to read the notes and help here, so you can understand how to ,ake use of the new plugin's features in the game.
The parameters area will provide you a list of parameters to adjust and introduce data.
Some parameters may include lists and more contents, such as the Quest Log, which holds the whole quest database structure defined as quests and quest stages. Each one of those elements may open a new box to display more parameters to fill in.
When you create a new quest, you need to define an unique name, then you may add a title, a detail and some extra parameters.
Then you may want to provide some quest stages to assign tasks to the player in order to complete the quest.
ℹ script functions require quoted texts, so "using the quotes" in the Conditional Branch will be mandatory to avoid game errors when activating this event.
Plugin Commands instead are different and the text values should not use quotes.
Finally, use the Plugin Command Event (last page, nº3) to nest the required actions depending on the quest status
It's early yet to prepare a larger tutorial, but I've got in mind to share an open demo to use these plugins 😀
I hope this info is of use for you 😉