Devlogs
pulser rework
General:
- Changed the way that the round being active is determined. Now, even if all enemies are dead during a round, you still can't place obstacles.
- Mysteries and Final bosses now spawn enemies properly.
- Fixed a bug where Ghost enemies would teleport straight to the exit.
Pulser Rework:
- Cost is now much more expensive.
- The pulser will spawn discs at the exit that travel up to the entrance. They deal damage when colliding with enemies.
- Discs are spawned every few seconds, based on the spawn interval, which can be upgraded.
- Starting the wave refreshes the spawn interval.
- Try not to modify the map while there is a pulser navigating. If you do, I implemented a safeguard where it will just turn itself off.
- Range increase will decrease the spawn interval.
- Fire rate decrease will increase damage.
The Future:
I plan to add more tower like:
- A support tower with cost reduction and healing
- A tower that slows enemies, and maybe they will take more damage
- Another travel up the map tower
- A tower that sets enemies on fire, dealing max health damage
- A tower similar to gunner, but every few shots explodes.