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Alpha Devlog 8: Progress Report

Ero Dungeons [Old Version]
A browser game made in HTML5

Here's another short update on everything that has changed since the last devlog. These changes will be part of Alpha 2.5 which will be released somewhere next weak (hopefully). Note that I release more frequent development snapshots on both my Twitter and Discord. If you're part of either, none of the below should be new.

Maid Class

New cursed class, the maid. She specializes in cleaning up debuffs/buffs. Unsurprisingly she also gets bonusses when working as a maid.

New Enemies, New Dungeon

I'm creating a new dungeon type, where the base enemy are spidergirls. The animations and textures for these are finished, I just need to flesh out some specific mechanics. Here's a low res screenshot from a rat riding a spider from my animation tests. 

New mechanics

The idea is that the spiders can cocoon and incubate the players. Since the former is easier to implement, I started with that. The whole incubation stuff requires extra belly textures, so I'm still working on that.

Quality of Life Stuff

Here's a quick list of all QoL stuff I've worked on since Alpha 2.4.1

  • You can now view all girls in the guild, including those working or in the party.
  • The adventurer overview now also shows all girls in the guild, making it easier to check the girls in your party.
  • You can now delete equipment in the guild with shift-click so it doesn't get cluttered with cursed stuff.
  • You can now start with randomized adventurers.
  • Higher levels of Prisoner (and Maid) now prevent enemies from equipping their equipment since it wouldn't get cursed anyway.
  • Recruits will no longer be generated with duplicate names.
  • You can now also lock in trainees and patients.
  • You'll now see a big red warning on the rescue panel until you click it for the first time, so you actually know it exists.
  • You can now right-click or press esc to exit panels.
  • RNG now uses a buffer, so you can't savescum through reloading.
  • You can now see the quantity of provisions in combat.
  • You will now be warned if girls can equip more moves.
  • Tooltips for basestats now say what they do.
  • Faltering tokens now remain until the dungeon is finished.
  • It's now shown how max morale is composed in Guild and in MoraleTooltip

Bugfixes

And a list for all bugfixes. Or also, a list of stuff that's broken in Alpha 2.4.1

  • Your girls will no longer get randomly shuffled at the start of combat.
  • The game should be playable again for systems not supporting Vulkan.
  • Bows are added to the unlimited gear.
  • Job lockedness and permanentness are now saved.
  • Restraint lover is now a positive quirk.
  • The latest upgrade to stats is now 6d5-2 instead of 5d6-2.
  • High Jump Kick recoil damage was 2500% instead of 25%.
  • Halfway through the tavern upgrade, all guests would disappear.
  • Upperslice didn't do any damage and moved the user instead of the target.
  • Censorship was overzealous with human enemies.
  • Forced tokens didn't count as tokens for the token related goal.
  • Subtitles would last too short if voice was disabled.
  • Durability bar didn't show up correctly in the tooltip.
  • Class tooltip duplicated rank in its name.
  • Removed the next day button in the guild, it's still a console command though.
  • If a girl with the prisoner class was forced to become a prisoner class, her level reset.
  • Quirks are now positive or negative depending on the file (should fix bugs related to that).
  • Warrior moves had wrong sounds.
  • Fake items had incorrect set and rarity color.
  • The guild girls had no censorship in censorship mode.
  • Dungeon effect of last dungeon still showed in the guild.
  • Max_HP,50 didn't work in martyr's seal.
  • When scrolling in fullscreen mode the map would clamp incorrectly
  • Set tooltip always was /6, even when no weapon exists
  • Faltering shouldn't disappear after combat
  • You could crash the game by doing some specific mouse movements during combat

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