Posted September 09, 2023 by En Sattaur
This tool was designed to be about as simple as using a pencil and paper. Nothing about that has changed, and you can continue to use it exactly as you were, whilst benefitting from the quality of life improvements detailed below.
However, for those who do have the time for a little bit of preparation before sessions, you can now create creature templates that can be easily rolled into any encounter. Here's how.
A creature list is a special type of encounter that contains creature templates for importing into other encounters. For example, this creature list contains the template for a goblin in 5th Edition Dungeons & Dragons:
With this encounter in my encounter list, I can go into any other encounter and easily import any number of goblins. Initiative and hit points will be rolled for each one. Simply type the name of the creature list into the "new participant" box and a drop-down list will appear to help you.
You can use all the same shortcuts you would normally use. For example, you can write "Goblin x4, 20" to quickly create 4 goblins and override their initiative scores to 20.
All you need to do to create a creature list is create an encounter whose name begins with a '+'. The colour scheme will change to indicate that you're now editing a creature list.
If the initiative score is surrounded by curly braces {like this}, it will be treated as a die roll when imported into another encounter. Fields are the same, except that the expression is treated as the maximum value of the field, and the field's current value is set to the rolled maximum when the creature is imported. That is to say, it works like you'd probably expect for things like hit points.
In the "new participant" box, just add a new participant with the name of the creature list. Remember, type the name of the creature list, not the name of the creature.
Why? This is so that you can add some random variety if you like. For example, if I want half of my goblins to be archers, I could set up my Goblin creature list like this:
Now, when I add a "Goblin" to any encounter using the "new participant" box, there's a 50% chance of each goblin being an archer.