Posted September 08, 2023 by bryengx
This week I put my time into improving quality of player abilities (blue buttons on the button menu).
First implementation had 5 pre-made slots in the UI that could not be changed. Now I remade them into dynamic slots are linked to UI at the start of the game. This way it will be possible to have different set of abilities on each map or make it possible for player to to choose abilities he want if I decide to expand on number of abilities.
Additionally this rework made it possible to make AI player use same abilities. So far they will only use Ion cannon. Didn't have time to make it work with other abilities due to lack of time.
Next week I hope to do same change to how turret slots work as fist maps are made too easy if you got all 5 turrets available.