Posted September 06, 2023 by Spooky Forest is out now
#release
Hey! Welcome to the second demo release of Disrobia. This took the feedback that players gave the first demo and, with that, hopefully overcomes some of the less pleasant things in the first demo:
It took longer than I expected to get all these improvements in, but they’re all finally here now. I’m expecting to release a few follow-up bug fix releases in the coming days as with the first demo. As usual, feedback is much appreciated - feel free to use the Itch.io forum here, or Discord, to do so! :)
This is the final demo release in terms of content. It will receive bugfixes, but new content will be very sparse from now on, instead new content will become available through Patreon insider builds. If you like what you see in the demo, please consider joining Patreon and supporting the project - any amount helps me keep the project going!
Hope you enjoy the second demo release!
Added Normal difficulty, in addition to the current hard, to give players an easier time if they prefer
Player consent is manual unless Erisia is horny or playing on hard - press “Use” button to consent near entities
Added 2 new monsters - the Bush Vine and the Floating Stone
Added 5 new NPC animations - Guidess tutorial, cat-tailed Mari, tentacle expert Mayuri, ogre lady Ulumpha, and plant lady Prie
Added 1 new idle animation - the Panthrill reward animation
Added 1 interactable animation - the wooden rope lift
Added 2 new minigames - the bush vine pit, and the forest wave arena
Added 4 new quests - cat-tailed Mari’s quest, plant lady Prie’s hide and seek quest, tentacle expert Mayuri’s quest, and arena lady Skye’s quest
Added various visual effects - save altar, player menu, improved purple water, rhythm circle, godrays, and so on
Added full controller support and vibrations - you can now play the game entirely with a controller. Note that it has only been tested with a Switch Joy-Con so feedback is welcome!
Added minimap to player menu - as you explore, you’ll discover more of the minimap
Added entity information to player menu - see status effects, group sex, is it rideable, what parts it pleases, and so on
Added super thrusting to all entities when you get a 5x rhythm combo
Added new areas - the “Frog Rise”, the “Floating Island”, the minigames, and Dark Forest entrance (with a sneak peek of the upcoming Dark Forest region!)
Rhythms should better with the improved circle visual effect
Rhythms are less punishing on normal, entities don’t lose progress anymore
Added auto-rhythm accessibility setting, if you’re having trouble, or just prefer it this way
Notifications take up less space on screen now, are clickable, and activates the relevant player menu tab
Floating Disc should get you out of water during an animation more reliably
Animation improvements:
Close MilkBar exits and add exit buttons, to prevent sliding out and ending the game
Add quest-unlockable shortcut between Panthrill exit area and bush vine pit lift
Player has pink aura visual effect around head when horny
Entities add +1% horniness when attempting an animation with / getting close to Erisia
Add trails of wind and glitter to highlight intended paths and new areas
Make buttons more reliable
Fix player sprite lagging behind entity animations when moving
Add new Erisia menu sprite
Purple tentacles can now “upgrade” your animation if you’re grabbed while flying with a Bee Lady
Move settings into their own settings.json
file in the game’s appdata folder
Improve Panthrill boss’ movement / navigation logic
Add more sound effects to various things - milk bar, shop, rhythms, and so on
Add help cursor icon
Display settings now ask you to press “apply” before the settings become active and tested - with a 10 second timed popup confirmation modal, in case a setting breaks the game
Optimise butterfly performance in exchange for slightly simpler movement
Combat no longer adds orgasm to your orgasm progress during ejaculation - given that you can end up with multiple cumshots, it felt unfair
Toys permanently make you level 1 if you’re level 0 - in addition to the temporary +1 level boost
Fixed a bug where purple swamp water wouldn’t show up on some devices