Posted September 06, 2023 by CookieBadger
#Update #External Window #MultiMeshInstance #Level Design #Environment Art #Changelog
The last couple of weeks, I've been coming back again and again to the AssetPlacer, to not only improve its compatibility with newer Godot versions, but also to add some features that I had on my mind for a while. Here is the complete changelog:
The ability to detach the Window might be a big deal for some of the power users here. Since I've only been working on one screen for a long time now, please let me know if you encounter any issues.
You can now place Meshes, not just scenes. Why would you want to do that? Because you might want to use MultiMeshInstances. While this does not make use of them directly, I'm working on another tool (which will be Open-Source) that allows you to easily convert placed MeshInstances to a MultiMeshInstance. It'll be a while till it's out, but I'm on it.
If you encounter any bugs with this version, please let me know by creating an issue on Github. I think I have seen at least one error message during my test cycle, but I was not able to reproduce it, so any help is well appreciated.