Posted September 06, 2023 by NickyBHobbying
#updates #dev log #inventory #ui
I have spent a lot of hours today working on various improvements and implementing some different fixes that I have encountered in what I initially wrote. A lot of signal bus work has happened to facilitate communication between scenes. One example is the activity log will be persistent between the different scenes.
Opening the menu does pause the game. Opening inventory doesn’t currently pause the game. Considering adding it there but not decided. Also wondering if I should add a paperdoll of the character there for add / removing equipment. Would make sense to do that there. Just not sure if that is where I want it. Will have to doodle it out some to see how I want it positioned.
One bug fix was where in the tavern it was prompting you to press F anywhere to interact. I don’t recall the exact fix now but it was something really weird. Actually my problem child scene is the tavern interior. It is so absolutely weird. I don’t know why it keeps doing that.
Optimizing code and getting ready to start tackling NPCs and adding in more stuff to do and places to visit. I mean that is the whole point of this thing anyways.